Wednesday 15 December 2010
Trying to work out the character for our current project, getting her right is pivotal to designing the look and feel of the levels. The game we got given to develop is quite cliche and the gameplay is going to be hard to make fun. According to our tutor alot of making this game succesful hinges on how well we dress the game as well as making the gameplay 'work', so no pressure there then!
Wednesday 8 December 2010
Another round of life drawing, last one this year, so stayed for the full five hours again. Pretty fast-paced this time around.
The poses in the first two pics above were between 2 - 6 minutes each, with a lot of playing around with one of those giant excercise balls. Below are all gesture drawings where the model barely paused in what he was doing at all, except for some slow tai-chi. They mostly look like scribbles but it was definately good practise.
Sunday 5 December 2010
Wednesday 1 December 2010
Was finally able to sneak back into Life Drawing on the monday! We don't technically have it this year so had to wait for the first year numbers to dwindle down enough to get in on the action. Forgot how much I missed those naked people, but I'm ridiculously rusty. Thankfully this session there weren't any long, several hour poses; just many 5-10 minute 'action stances'.
Also snuck in on the MA Animation's two hour session straight afterward. Got to concentrate on hands and feet, which made a nice change, albeit a difficult one. Hands peeling oranges and holding chopsticks.... damn near killed me.
Friday 26 November 2010
Final three promo pics for the design document and game prototype our group put together. Our game pitch called 'All Wound Up' involves our little cymbal-bashing monkey toy jumping up platforms to escape an incinerator. The primary mechanic is to charge up your jumps and time them well so you have enough power to reach the next ledge, but not spending so long to charge that the incinerator catches up with you. Or something like that anyhow. Spent so long blithering on about it in a 10 minute presentation that I think my brain's shutdown and refuses to talk about it anymore.
Now there's a second half of this project coming up. We're going to be given one of the other groups documents to fully realise and visa versa. Should be interesting to say the least! Until we get given a design doc I'm going to be catching up on some serious Left 4 Dead and Team Fortress.
Friday 19 November 2010
Got a deadline for this uni project coming up in a couple of days, so it's the opportune time to piddle about with a blog post!
Just some concept/promo art for a Game Design Document my group and I are putting together. The game mechanics, story, look and levels have changed about a squillion times since the start, so there's not much point blithering on about that until after the hand-in. Have some toy monkeys in the meantime.
Tuesday 31 August 2010
Monday 23 August 2010
All done in oil pastel on roughly A2 around.. march-ish time.
I really wish I had the chance to take life drawing classes sooner, my first year at uni being the first time I'd ever done it. Having a teacher on top of it all to push and poke me in the right direction was a massive help as well. 'Twas a nice gradual build-up over the months to the point where I could sit for a good few hours non-stop, concentrate on one picture and not feel the constant urge to wander off and put the kettle on.
Thursday 12 August 2010
Dun dun duuuuuuuuuuuuun some sunflowers (and a wee bee, who knew!!). Painting on kitchen tiles is certainly a new experience... so are the sunflowers for that matter. Took a while but I think I did an alright job; certainly my 'clients' upon viewing didn't demand I immediately expunge it from the tiles and beg for forgiveness for my hideously rendered flora.
I'd get a close-up of the bee but sadly with my non-existant camera skills I wasn't able to get a photo that wasn't blurred to buggery. Suppose we'll just have to admire it from a distance.
Monday 5 July 2010
Welp obviously I have kicked my own arse enough to cobble this together! Was nice to do something original with one of my own characters for once. Curse you teeny tiny expresso coffee!!
Bullied Frodey into a round of iScribble yesterday evening, whose infinitely better picture is on the left hand side. GUNS and MOTORBIKES hoarghhh I feel manly. I'd link to Frodey's blog but... what is this? The horrendously talented bugger doesn't have one?! This is not a thinly veiled hint thrown in Frodey's direction at all, no siree.
Aaaaand lastly another round of iScribble with another talented bugger Jamie! The axe, no-spy sign, Engie-chu and "That dispenser is a SPAH" belong to him.
Sunday 4 July 2010
Friday 11 June 2010
Kew Gardens has some incredible plants, trees and foliage doofiggery to draw, but I got distracted by the animal life in the Princess of Wales Conservatory. Huge moth there called the Atlas Moth. The one I sketched hadn't been out of it's crysalis long and was still drying off.
There was a water dragon mincing around one of the pools who kept leaping away and swimming to the other side of the pool once I started getting somewhere with a sketch. Good practise for trying to get a form down quickly I guess, but still frustrating. Cheeky blighter knew it too.
Wednesday 2 June 2010
Haven't got much in the way of artwork to lobb here at the moment. You would think that during the summer hols I'd have more time to draw non-uni related gubbins. Or any gubbins at all for that matter.
At any rate here are a couple of pictures I did for Egoraptor's Girlchan character contest... thing. Plus some concepty doodleage lark, because I can.
Ps. dude in the white is from the Girlchan series in case you're not familiar with it.