Monday, 24 January 2011



More life drawing! Went back to oil pastels for the last session, so I could thankfully relax a bit whilst suffering from sleep deprivation (oh university how I suffer for you). Would have liked to try something different but I completely forgot to acquire new supplies. I got to model next to our uh.. model though so I suppose that could count towards my 'trying new/different stuff' quota?

Hopefully next post I'll lobb some bits and bobs up from the uni project, once I figure out how to turn my attempts at spriting into non-blurry .gifs. It's very different creating actual assetts for a game rather than just dreaming up vague concepts. Bit of given I suppose, but now that I'm there I've realised there's a lot I didn't think to consider or wouldn't be an issue but actually is etc etc argh my mind?!
Deadline in one week, crunchtime here I come. D:

Tuesday, 18 January 2011





More naked figures for your viewing pleasure! And also a Frodey. Charcoals cause me pain but I'll get there in the end I'm sure.

Saturday, 15 January 2011



Back to life drawing and the grindstone in general this week. Fell into a complete lull over the Christmas break so feeling pretty rusty. Going to try and experiment with different materials over the next few weeks, just to keep me on my toes and out my comfort zone.


Had to almost start over with the art for the current uni project. Did a fair amount of work but after a talk with my tutor the style and colours were all over the place and not very well brought together. Although there isn't much time 'til the end of this project I've set more constraints for the design/theme and hopefully I'll come out with something more coherent.

In amongst all this I'm working in a group of four (Matthew Jackson and Megan Goodwin our delightful coders, and Jamie Lewis and myself on the art and assets) to create a game for Android phones, with some help from a lecturer and android games developer. Hopefully I'll something concrete to show you chaps soon, just moving on to final designs after lots of discussion and storyboarding. We're hoping for a release around february time presuming we can get it done around all our respective projects and essays.

Wednesday, 15 December 2010



Trying to work out the character for our current project, getting her right is pivotal to designing the look and feel of the levels. The game we got given to develop is quite cliche and the gameplay is going to be hard to make fun. According to our tutor alot of making this game succesful hinges on how well we dress the game as well as making the gameplay 'work', so no pressure there then!

Wednesday, 8 December 2010


Another round of life drawing, last one this year, so stayed for the full five hours again. Pretty fast-paced this time around.

The poses in the first two pics above were between 2 - 6 minutes each, with a lot of playing around with one of those giant excercise balls. Below are all gesture drawings where the model barely paused in what he was doing at all, except for some slow tai-chi. They mostly look like scribbles but it was definately good practise.

Sunday, 5 December 2010


Sadly this isn't my work, though I sorely wish it was. This little model of my monkey character was crafted by my friend Toby and now sits on my shelf. Go check out his blog if you get a chance!

Wednesday, 1 December 2010


Was finally able to sneak back into Life Drawing on the monday! We don't technically have it this year so had to wait for the first year numbers to dwindle down enough to get in on the action. Forgot how much I missed those naked people, but I'm ridiculously rusty. Thankfully this session there weren't any long, several hour poses; just many 5-10 minute 'action stances'.

Also snuck in on the MA Animation's two hour session straight afterward. Got to concentrate on hands and feet, which made a nice change, albeit a difficult one. Hands peeling oranges and holding chopsticks.... damn near killed me.