Just a quick update, a couple of pictures from the weekly challenge me and some friends are doing. We choose a subject from the ConceptArt forums and spend between 1-3 hours on a picture.
Theme: The Zodiac Warrior
For ages a war has been going on between 12 different tribes, all of them empowered by a different starsign. The Zodiac Wars have been the stage of many famous powerful warriors and mages, yet none of them powerful enough to overcome the others. Which starsign channels the most power? Who will end the Zodiac Wars?
Theme: Pissoir
The brief this week is to create a public toilet, pissoirs (public urinals) being a subcategory. This is fairly straightforward, but in addition the toilet must be designed with a certain city or location in mind. After all, who would use an exposed pissoir in Winnipeg in January?
"The Jeeves 5000 is finally here from Auto-bog Ltd!!
This buttling, defecation exposal 'bot is the perfect edition to any 5 star resort. Why waste your precious relaxation time by having to extract yourself from your leisure activity and hike all the way to the nearest lavatory, when it can come to you! With brand new patented bladder and intestinal sensors, the Jeeves 5000 will always know when you want to go. Its specialised hover disc allows it to settle at any height or angle for optimised comfort, not to mention getting it to the site in record time. Never again will top-dollar paying holidaygoers have to wipe their own arses."
Thursday, 24 February 2011
Wednesday, 16 February 2011
Hastily put together trailer for the Orb game. I normally wouldn't put it up here but this is as much as anyone will ever see of the game. It isn't particularly playable unfortunately but hey, lesson learned. Or lessons. Or something. 'Swhat university's about right?
Below for your viewing pleasure is a work-in-progress I didn't manage to finish for Valentines. Will get there someday though when I find the time in amongst the new projects.
Below for your viewing pleasure is a work-in-progress I didn't manage to finish for Valentines. Will get there someday though when I find the time in amongst the new projects.
Tuesday, 1 February 2011
Two promotional images for the Orb game, which is finally done and handed in! I don't think I have ever been so stressed for a project my entire life. Still, there's the dreaded 'train-wreck' project next, where we get to work in massive teams along with coders. We could barely get the 4 in our group organised this time around.
I. Am going. To die.
Ha, really sell myself don't I? Hopefully will put the actual game up on the 'net somewhere, once we get the okay with the chaps who originally pitched this. Screenshots don't quite give the same feel unfortunately.
Ha, really sell myself don't I? Hopefully will put the actual game up on the 'net somewhere, once we get the okay with the chaps who originally pitched this. Screenshots don't quite give the same feel unfortunately.
Wednesday, 26 January 2011
Got some actual progress to show you for the uni project game (which is called Orb by the way)
I'm definately no animator, and though I would have liked to spend much more time on these I don't think they're too shabby. They'll be about half the size in the actual game so hopefully all the raging mistakes will be shrunk down to an unseeable size!
Also a couple of screenshots from in-game. Personally not very happy with the scenery work, it all looks rather flat. Unfortunately there's no time to create full, majestic, depthful masterpieces with the bajillion other levels I've got to do. Not that I'm complaining, managed to learn a few things by stumbling my way ungainly through this project.
I'm definately no animator, and though I would have liked to spend much more time on these I don't think they're too shabby. They'll be about half the size in the actual game so hopefully all the raging mistakes will be shrunk down to an unseeable size!
Also a couple of screenshots from in-game. Personally not very happy with the scenery work, it all looks rather flat. Unfortunately there's no time to create full, majestic, depthful masterpieces with the bajillion other levels I've got to do. Not that I'm complaining, managed to learn a few things by stumbling my way ungainly through this project.
Monday, 24 January 2011


More life drawing! Went back to oil pastels for the last session, so I could thankfully relax a bit whilst suffering from sleep deprivation (oh university how I suffer for you). Would have liked to try something different but I completely forgot to acquire new supplies. I got to model next to our uh.. model though so I suppose that could count towards my 'trying new/different stuff' quota?
Hopefully next post I'll lobb some bits and bobs up from the uni project, once I figure out how to turn my attempts at spriting into non-blurry .gifs. It's very different creating actual assetts for a game rather than just dreaming up vague concepts. Bit of given I suppose, but now that I'm there I've realised there's a lot I didn't think to consider or wouldn't be an issue but actually is etc etc argh my mind?!
Deadline in one week, crunchtime here I come. D:
Tuesday, 18 January 2011
Saturday, 15 January 2011


Back to life drawing and the grindstone in general this week. Fell into a complete lull over the Christmas break so feeling pretty rusty. Going to try and experiment with different materials over the next few weeks, just to keep me on my toes and out my comfort zone.

Had to almost start over with the art for the current uni project. Did a fair amount of work but after a talk with my tutor the style and colours were all over the place and not very well brought together. Although there isn't much time 'til the end of this project I've set more constraints for the design/theme and hopefully I'll come out with something more coherent.
In amongst all this I'm working in a group of four (Matthew Jackson and Megan Goodwin our delightful coders, and Jamie Lewis and myself on the art and assets) to create a game for Android phones, with some help from a lecturer and android games developer. Hopefully I'll something concrete to show you chaps soon, just moving on to final designs after lots of discussion and storyboarding. We're hoping for a release around february time presuming we can get it done around all our respective projects and essays.
Subscribe to:
Posts (Atom)









