Thursday, 10 March 2011

Latest two 'drawing a week' uh... drawings!

Theme: Electricity Thief

This week we're going to be designing a creature that ingests electricity for nourishment. This species tends to be considered a pest because in areas where their population gets too high, it causes blackouts, and occasionally sends these infested areas into the technological stone-age due to their sucking up of so much delicious energy.

"This particular crow-sized, avian species used to be something of a rarity. They used to roam the stormy skies in small packs of three to five, scavenging off the natural discharge of electricity. As it spends 90% of its time in the clouds, higher than most other flighty animals, the eyes are situated low down on the head. Its beak acts as a conductor. The electricity is attracted to the point, which then leaps towards the adapted tongue and is thus consumed.

However, once they learned that power cables and telegraph wires were a much easier and abundant source of food, they left their high altitudes to settle in more urban, grounded areas. The more readilly available food increased their survival rate and their numbers grew. They now exist in swarms of thirty or more, causing constant power outages with their feeding frenzies.

Half the main bird pic missing I'm afraid due to random CS5 crash. Thank feck for printscreen eh."

Theme: Orrery Chamber

An Orrery is a room that has a model of the solar system in it. This is an open topic. It could be strategic, mystical, scientific, or whatever else you wish to imagine, similarly it could be ancient, steampunk, alien, futuristic, etc.

"In the not so distant future there is barely a spot of soil left to shit on due to over industrialisation. However, because of the general, eco-warmongering public, many new buildings now support their own eco-systems and habitats.

One of the first buildings to do this was a newly erected science museum, where the Orrery was built to be an observatory and greenhouse."

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