Wednesday, 15 December 2010

Trying to work out the character for our current project, getting her right is pivotal to designing the look and feel of the levels. The game we got given to develop is quite cliche and the gameplay is going to be hard to make fun. According to our tutor alot of making this game succesful hinges on how well we dress the game as well as making the gameplay 'work', so no pressure there then!

Wednesday, 8 December 2010

Another round of life drawing, last one this year, so stayed for the full five hours again. Pretty fast-paced this time around.

The poses in the first two pics above were between 2 - 6 minutes each, with a lot of playing around with one of those giant excercise balls. Below are all gesture drawings where the model barely paused in what he was doing at all, except for some slow tai-chi. They mostly look like scribbles but it was definately good practise.

Sunday, 5 December 2010

Sadly this isn't my work, though I sorely wish it was. This little model of my monkey character was crafted by my friend Toby and now sits on my shelf. Go check out his blog if you get a chance!

Wednesday, 1 December 2010

Was finally able to sneak back into Life Drawing on the monday! We don't technically have it this year so had to wait for the first year numbers to dwindle down enough to get in on the action. Forgot how much I missed those naked people, but I'm ridiculously rusty. Thankfully this session there weren't any long, several hour poses; just many 5-10 minute 'action stances'.

Also snuck in on the MA Animation's two hour session straight afterward. Got to concentrate on hands and feet, which made a nice change, albeit a difficult one. Hands peeling oranges and holding chopsticks.... damn near killed me.