Wednesday, 15 December 2010

Trying to work out the character for our current project, getting her right is pivotal to designing the look and feel of the levels. The game we got given to develop is quite cliche and the gameplay is going to be hard to make fun. According to our tutor alot of making this game succesful hinges on how well we dress the game as well as making the gameplay 'work', so no pressure there then!

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